Propeller Flight Core¶
Propeller Flight Core (PFC) is a lightweight, multiplayer-ready propeller-aircraft flight model for Arma Reforger. It provides a custom per-surface aerodynamic simulation layered on top of Enfusion's rigid body, packaged as a minimal, reusable core that other aircraft mods can build on.
The reference airframe shipped with the core is a Cessna 172 built on the vanilla Wheeled_Base.et.
Scope
PFC is deliberately minimal. It is the flight core only - per-surface lift/drag, thrust, angular damping, wind, instrument signals, and the networking to make all of that work on a dedicated server. It intentionally has no gear/flap/trim controllers, cargo, weapons, or cockpit systems. Those belong in a variant built on top of the core (see Building a Variant).
What it does¶
- Per-surface aerodynamics - each wing/tail panel computes its own lift and drag (Khan & Nahon 2015 linear-to-flat-plate model) and applies it as a rigid-body impulse at the surface position.
- Always-on engine - RPM spools toward
idle + throttle·(max−idle); thrust scales from 0 at idle to full at max RPM. No start sequence (that is variant territory). - Wind & gusts - airspeed is computed relative to the air mass, so crosswind produces sideslip / weathervaning and a head/tailwind splits IAS from groundspeed. A near-ground gradient and smooth gusts add buffeting.
- Instrument signals - publishes the standard vanilla gauge signals (airspeed, altitude, AGL, climb rate, RPM, pitch/bank/heading, G-load, control-surface angles) for HUDs and cockpit instruments.
- MP / dedicated-server ready - the owner client (or the server when unmanned) is authoritative; remote proxies receive replicated transform + velocity and locally drive their visuals.
Key facts¶
| Mod GUID | 69A8A34027DA65C5 |
| Script class prefix | PFC_ |
| Reference prefab | Prefabs/Vehicles/Cessna172.et (inherits Wheeled_Base.et) |
| Test world | Worlds/MP_Test.ent |
| Dependency | Arma Reforger core (58D0FB3206B6F859) |
Where to go next¶
- New to the code? Start with Getting Started then Architecture.
- Tuning the sim? See Flight Model and the Reference tables.
- Wiring controls? See Input & Controls - note the input-config GUID pitfall.
- Making your own aircraft? See Building a Variant.